ACCU 2025 trip report, now with AI!
I am making it my 2025 resolution to come back to writing a bit more. And to start, let’s a have a chat about my latest conference experience, ACCU 2025.
Continue reading ACCU 2025 trip report, now with AI!
I am making it my 2025 resolution to come back to writing a bit more. And to start, let’s a have a chat about my latest conference experience, ACCU 2025.
Continue reading ACCU 2025 trip report, now with AI!
Contrary to some others C++ conferences, I don’t have a great attendance record at Meeting C++. The last (and only other) time I was there was in 2017, which incidentally was also the year I started to speak publicly at tech conferences. I had tried to come back in 2018, but that year most of my proposals didn’t make it (CppCon was the only one to accept any of the new ideas I came up with that year). The year after that, I travelled so much for events that I would probably not have made it to Berlin even if I was invited. And then the pandemic happened.
Continue reading Meeting C++ 2022 trip report
Is it a coincidence that the last trip report I wrote was for ACCU 2019? Maybe it’s due to timing (I usually end up on a plane soon after and can write this while it’s still fresh)? Or maybe there’s something about this small British conference. A je ne sais quoi that keeps bringing me back?
Continue reading ACCU 2022 trip report
on C++, Game development
Loading screens are pretty cool. They let artists showcase some nice art while the intro theme song starts playing. Used well, they can set up the stage for the eventual play by putting the player in the mood. But that’s only a side effect. Their main purpose is to keep the user busy while your game loads and initialize everything it needs to render the main menu, and possibly more. But after the first hundred or so starts, the experience may get old. Especially if that loading bar seems to be stuck forever.
Continue reading PhysFS performance, a story of threading and locking
on Build systems, C++
“They’ve done it again”, he exclaimed.
Continue reading Fifty shades of debug